Here’s our official Mafia III launch trailer with an original recording by Ice Cube! Check out the official Mafia III YouTube channel to see all videos.
About the Author
Matthias Worch
“One Way Road” Story Trailer for Mafia III
Check out our new story trailer for Mafia III! It’s called “One Way Road” and does a great job communicating our game’s time, place and characters. Check out the official Mafia III YouTube channel to see all videos.
Mafia III Gameplay from Press Event
This April, we hosted an exclusive hands-on press event for select press from all around the world. The journalists got to play Mafia III for 2 hours and post their unfiltered thoughts afterwards. Here’s GhostRobo’s video from the event!
Let’s Play E1M8b – John Romero’s New Doom Level
Let’s Play E1M8b – John Romero’s New Doom Level
12 Minutes of Developer-Narrated Gameplay
Hangar 13’s creative director Haden Blackman walked the guys at IGN through our Gamecom demo. Watch this for lots of early information about the game!
Mafia III GameInformer Cover
For their November issue, GameInformer is publishing an extensive, 12 page article on all things Mafia 3. You can check out their online coverage here, or buy the magazine to get the full story!
Mafia III
Mafia 3 is our open world crime opus set in the fictional city of New Bordeaux. Set in 1968 in our version of New Orleans and the deep south you play Lincoln Clay, a half-black Vietnam veteran who returns home to find that his substitute family, the Black Mob around Sammy Robinson, is in trouble with the city’s all-controlling Italian mafia. After a night of blood leaves his entire family dead Lincoln swears revenge and starts deliberately dismantling the Italian mafia and everything that is near and dear to Sal Marcano, who New Bordeaux’ Italian crime boss. As he does this, Lincoln gathers Sal Marcano’s enemies around him to create the unlikeliest of crime families.
Mafia 3 was developed at Hangar 13 Games and released in October 2016. It was listed in numerous Best-of-2016 lists and was hailed “A Cultural Milestone” by the Washington Post for its portrayal of race relations in story & gameplay. You can check out the official Mafia webpage and the official Twitter account for up-to-date information.
Blog
A small collection of my thoughts that I copied from my old blog, centered around game design.
My Work
Level Retrospective: Sin
Matt’s Level Design Retrospective 06 – Doom, Quake and More (SiN)