I started working with Epic in 1998, shipping the Unreal Mission Pack and Unreal 2. I started working for Epic Games in 2018 as the design lead of the Special Projects group, which makes all of our forward-looking tech demos. We frequently collaborate with partners on genre & boundary-pushing projects, as well.
I’ve occasionally moonlighted on Fortnite.
A few of the projects I’ve shipped with Epic are listed below.